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Cities skylines tmpe manual traffic lights
Cities skylines tmpe manual traffic lights












**I had to zip it due to GitHub's filetype limitations (I couldn't directly upload the. In other words there would be more traffic but user decisions and bad road design can artificially limit generation of new traffic not to mention that vanilla automatically removes every single vehicle that is blocked in a traffic jam if didn't move for about a minute or two, plus despawns almost every vehicle approaching traffic jam and also stop spawning new vehicles if it cannot find alternative route going around completely congested roads by traffic jam.

cities skylines tmpe manual traffic lights

*Notice how when you load the save, there's no timed traffic lights, even though clearly the first log shows me setting them up. Sorry I didn't publish it to the workshop, I just used so little mods I thought it would be easier to do this. I had some custom assets enabled, but I didn't use any so that shouldn't be a problem. I didn't use any custom mods other than TMPE, Unlimited Money, & Unlock All. New Game, Creating the Map, then Saving: TMPE.logĪnd here's the save. So, I did the actual smart thing, and only enabled the ones I needed to (which was none, because none of the debug switches relate to this, for whatever reason). Let's just say I couldn't even get the level to load within ten minutes. Was it actually a good idea? No, it was not.

cities skylines tmpe manual traffic lights

Learning about the GlobalConfig and the debug switches, I did what any other smart person would do. I've been building it straight from source and using it casually from there, if that helps. Apologies on my late response (busy week 😫).














Cities skylines tmpe manual traffic lights